Hell Raiser

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HellRaiser.png
“Turns red when angry. It's always red.”


Flying. Has a fiery temper. Alternates between stronger and weaker forms.

Strategy

The Hell Raiser deals a great amount of AoE pierce damage. While its default attack locks on to one target, the three targets hit by its ability are random. Unlike the Elite Archer and Trinity Archer, the Hell Raiser's ability cannot hit the same target multiple times, making it a weak unit against bosses.

The Tantrum ability of the Hell Raiser greatly boosts its damage every second wave, starting one wave after it was upgraded. This can be exploited to counter sends if one can correctly predict on which wave the opponents will use their Mythium. Players commonly upgrade the False Maiden into a Hell Raiser on even waves, to have the Tantrum on odd waves. As an example, this way the Hell Raiser won't enrage on wave 10, where it won't deal any significant damage in any case.

The Hell Raiser synergises very well with the Priestess Of The Abyss and Azeria early game. Most notably, if one builds the Hell Raiser on wave 6, it can tank for the Priestess on wave 6, while dealing great damage on wave 7, covering both waves.

Sounds

Attack

Activation

Death

Trivia

  • Todo

Skins