Rogue Wave

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“Forms huge waves out of nowhere that have caused many a shipwreck.”


Has a bouncing attack that makes enemies more vulnerable to ability damage.

Strategy

  • The bounce mechanic from an Aqua Spirit is maintained but bounces to an additional target for a total of 3 (Initial target + two extras) increasing the potency of the identity of the fighter.
    • This does mean it keeps the mercenary interactions that an Aqua Spirit has.
  • Its ability damage amplification synergizes well with units with ability damage such as the other upgrade path Fire Elemental. The other high value ability damage fighters include Banana Haven, Deathcap, Trinity Archer, Azeria, Starcaller, Arc Of Justice, Doomsday Machine, Red Eyes.
    • There are other fighters that are not explicitly cited here that work with a Rogue Wave. If, within the ability description of a fighter, it says it deals ability damage, it will synergize with the Delusion ability.
      • The bounce mechanic is coded as ability damage, Delusion thus amplify all the damage from an Aqua Spirit's upgrade path.
  • A Rogue Wave will rarely be built early on the game since it as more of a supportive ability that gains more value when there are more sources of ability damage on your board.
    • Some exceptions are when you are playing a Fire Elemental opener, since it complements it very well and also there is a specific Fiesta opener that relies by starting with a Rogue Wave. This Fiesta opener is however not a consistent one.
  • Since a Rogue Wave is a supportive unit and the amount of units in a wave is limited to a maximum of 18 on swarm waves (3,16), the player will aim on building a limited amount of them since the ability do not stack with other Rogue Waves.
    • Normally 2 is the preferred amount to build, however, in the later stages of the game, one could easily have double that amount if you want to affect the mercenaries sent.

Sounds

Attack

Activation

Death

Trivia

  • Todo

Skins