Mercenary

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Mercenaries cost mythium and are used to attack your opponent and to increase your Income. Mythium can be spent on mercenaries every wave or saved for multiple waves to unleash a larger attack.

Mercenaries attack your opponent whenever the next battle phase begins.

  • Mercenaries hired during the build phase will attack your opponent as soon as the battle phase begins.
  • Mercenaries hired during the battle phase will attack your opponent when the next wave's battle phase begins.

Each player attacks exactly one other player, depending on which lane you are in.

diagram of which mercenaries will attack which player based on lanes. Circle of arrows with a mercenary icon in the middle illustrates that in a 2 vs. 2-player game, Player 1 sends mercenaries against Player 3, who sends against Player 2, who sends against Player 4, who sends against Player 1. The minimap shows that lanes are assigned to Player 1, Player 2, Player 3, and Player 4 (left-to-right), where Players 1 and 2 are the orange team and Players 3 and 4 or the blue team

Strategy

  • Many mercenaries are referred to as power mercs, meaning they are stronger in some way, but give reduced income. These power mercs might provide auras, be strong tanks or deal high damage. Your team should only send power mercs if you think you can break your opponents on that wave.
  • Try to align your sends with your teammate(s) to increase your chances of dealing damage to the King.
  • When expecting a send from your opponents, it is often advisable to also send on the same wave. This gives you extra gold for building Fighters to hold. If you do not believe you can break your opponent on this wave, but will have trouble holding their send, send income, meaning non-power mercs, as well as upgrading your King.
  • As a rule of thumb, send mercenaries that have different Attack & Defense Types to those of the wave, as players typically build Fighters that will be strong against these.
  • A send should typically aim to counter the strongest unit of your opponent for the wave in question. Some examples:
  • The vertical spawn position of mercenaries depends on the type of mercenary sent.
  • The horizontal spawn position of mercenaries depends on the mythium cost and if the amount of mercenaries sent of the same type(Tank, Melee, Ranged) is odd or even.
    • If the amount is odd then the cheapest merc will spawn on the far right in this pattern(1 being the cheapest): 2 3 1, 2 4 5 3 1, 2 4 6 7 5 3 1 etc.
    • If the amount is even then the cheapest merc will spawn on the far left in this pattern(1 being the cheapest): 1 2, 1 3 4 2, 1 3 5 6 4 2 etc.
      • Pack Leader and Mimic is the only special case where it is 2 unique mercs of the same type and cost, in this case the Pack Leader will be sorted after the Mimic.

Mercenaries

Snail

Snail.png

Mythium.png 20

Weak. Mainly used as a source of income.

Robo

Robo.png

Mythium.png 40

Long-ranged. Wields a mini-flamethrower from afar.

Lizard

Lizard.png

Mythium.png 40

Long-ranged. Throws spears at its enemies from afar.

Dragon Turtle

DragonTurtle.png

Mythium.png 40

Its hard shell makes it a great tank.

Brute

Brute.png

Mythium.png 60

Mauls enemies, slowing their attack speed.

Fiend

Fiend.png

Mythium.png 60

Tanky, despite its thin limbs.

Hermit

Hermit.png

Mythium.png 80

Its strange seeds passively heal allies.

Dino

Dino.png

Mythium.png 80

Not too smart, but very tanky.

Imp

Imp.png

Mythium.png 100

Spawns an extra Imp when hired. Deals high damage.

Cannoneer

Cannoneer.png

Mythium.png 100

Her long-range cannon packs a punch.

Safety Mole

SafetyMole.png

Mythium.png 120

Safety first! Passively reduces incoming damage for nearby allies.

Drake

Drake.png

Mythium.png 120

Though young, its fiery breath deals high damage.

Pack Leader

PackLeader.png

Mythium.png 160

War drums passively boost the damage of allies.

Mimic

Mimic.png

Mythium.png 160

Deals high damage and gains gold on kill.

Witch

Witch.png

Mythium.png 200

Summons an endless supply of Froggos.

Ogre

Ogre.png

Mythium.png 200

Every third attack, deals bonus damage. Refreshes when it gets a kill.

Ghost Knight

GhostKnight.png

Mythium.png 240

Takes reduced damage from all autoattacks (non-ability damage).

Four Eyes

FourEyes.png

Mythium.png 240

Deals more damage the more it attacks the same target.

Centaur

Centaur.png

Mythium.png 280

High damage dealer. Cleaves up to 5 enemies.

Shaman

Shaman.png

Mythium.png 320

Boosts the damage and attack speed of nearby allies.

Siege Ram

SiegeRam.png

Mythium.png 320

Takes reduced damage from ranged units.

Needler

Needler.png

Mythium.png 360

Sprays a trio of needles with each attack.

Kraken

Kraken.png

Mythium.png 400

Tanky. Grows stronger as the game progresses.