Deals splash damage, but its true strength lies in its upgraded forms.
Its mysterious bulb produces a small amount of mythium if it dies in battle.
Now fully bloomed, it grows more powerful every wave it survives.
Heals allies by consuming its own life force.
Wields heightened powers honed from years of devotion.
Tanky. Periodically unleashes volleys of cursed swords, dealing area of effect damage.
As bloody blades pierce her side, she has all but lost hope of escape.
When pain cannot be escaped, the only choice is to embrace it.
DOES NOT MOVE. Long-ranged, but attacks faster the closer it is to the target.
Redesigned from the ground up, its twin cannons deliver far more punch while firing just as fast.
Flying. Passively gains attack speed the longer it survives.
Now charged with electricity, an all-around upgrade.
Has a bouncing attack.
Has a bouncing attack that makes enemies more vulnerable to ability damage.
Has a bouncing attack that burns enemies.
Flying. Attacks enemies with gusts of wind.
Flying. Now periodically shocks enemies with lightning.
Tanky. You can activate Harden, which grants damage reduction for the next wave, but weakens it the following wave.
Encases its body in metal to become even tankier.
Periodically deals massive damage to a single target.
Aura. Boosts the mana regeneration of adjacently-built units
Uses mana to block incoming damage and deals bonus damage based on missing mana.
Flying. A mythical creature, now with an even more powerful mana shield.
Flying. You can pay gold to activate Booster, which powers it up for the next wave only.
No longer flying. A combat suit provides all-around better stats.
Long-ranged. Has two very different upgrade paths.
Ultra long-ranged sniper. Unleashes lightning bolts every few attacks.
Wields a flamethrower that deals splash damage.
Flying. Has a machine-gunner on-board that randomly hits ground enemies.
Flying aura. Boosts damage of adjacently-built flying units. Also, it has a bombardier on-board.
Aura. Provides an attack speed aura to adjacently-built units
Aura. Provides an even more powerful attack speed aura to adjacently-built units
Excellent boss-killer. Metal claws deal ramping damage when attacking the same target.
Now wields energy blades, making it deal massive ramping damage.
Creates explosions whenever it lands a killing blow.
Unmatched power, unmatched price tag.
Passively regenerates health. Has three upgrade paths, making it incredibly versatile.
Long-ranged. In addition to passively regenerating health, it uses mana to ignite its arrows, dealing bonus damage.
Gives an ally a huge attack-speed boost
The only tanky skeleton. The weaker it is, the faster it regenerates.
Flying. Takes reduced damage.
No longer flying. Takes further reduced damage.
Summons a Chaos Hound to do its bidding.
Now summons a fearsome Cerberus.
Aura. Grants adjacently-built units lifesteal and ability vamp
Aura. Grants adjacently-built units lifesteal and ability vamp, plus an active heal.
Deals tons of damage, but lacks defense.
Every time it attacks, its reaper's scythe grows stronger.
Conjures a dragon that devours its foes.
Summons a dragon of unrivaled power. Gains mana when enemy units die.
Flying. Poisons enemies when it dies.
Flying. Its claws and carapace make it much more formidable. It also posseses a more potent poison.
Long-ranged. Deals extra damage to bosses.
Synergizes with many units and fast attackers.
Starts with half health, but slowly regenerates.
Flying. Now a fully grown adult, it's tankier and hits harder.
Passively damages all nearby enemies with its sickly sweet scent.
Now even more toxic.
Tanky. Strong when paired with Whitemane.
Aura. Adjacently-built units take less damage.
Ranged, but very tanky. Reflects damage whenever it is attacked.
Now throws 3 bananas per attack. Plus, its thorns reflect tons more damage.
Flying. Can upgrade into two different forms.
Flying. Melee tank. Can be Adapted into a Seraphin.
Flying. Ranged damage-dealer. Can be Adapted into a Devilfish.
Accumulates "stacks" when enemies die. The more stacks it has, the stronger its final form will be.
A more proficient fisherman, it can now accumulate more stacks.
The more stacks it has, the stronger its attack. However, it no longer accumulates new stacks.
Burrows into the ground, then unburrows itself 5 seconds later. Good when placed up front.
Its teeth deal massive damage, but it is greatly lacking in health.
Owing to its tasty meat, it can be sold for a high percentage of its original cost. Weak stats.
Aura. Passively heals and grants magic resistance to adjacently-built units
Tanky. Stomps the ground to damage and slow enemies.
Periodically boosts its attack speed and heals itself.
Its attacks now also deal % health damage.
Unique fighter. It can't move or attack, but it reflects damage. It evolves into a Hydra after 2 waves, or earlier - in a weakened form - if the egg is destroyed.
An ancient diety. When it dies, it splits into 3 hydralings.
High damage, but incredibly weak.
You can activate Treasure Hunt, which will send it away to gather mythium.
Flying. The longer it flies before entering battle, the faster it will attack.
Flying. Now gains attack speed whenever it attacks.
Depending on its upgrade path, it will prefer to be near cheap fighters or expensive fighters.
Gets stronger when built next to expensive units.
Powerful, but gets weaker when built next to expensive units.
Has a bouncing heal.
Blesses an ally with the spirit of earth, increasing its max health.
Tanky. Not known for its offense.
The ultimate arcane tank.
Tanky. Charges into battle, accelerating with each step. Deals splash damage when it hits.
Even tankier and charges with even greater ferocity.
Flying. Each attack hits up to 3 random targets at a long range.
A new mask gives it a stronger attack.
Has a fiery temper. Alternates between stronger and weaker forms.
Can activate Spirit Offering to permanently upgrade its stats.
You can pay gold to activate Arm With Shuriken, which powers it up for the next wave only.
Now throws three times as many shurikens in the same amount of time.
Comes back to life after it dies.
Has red plate armor and a legendary sword. Comes back to life after it dies.
Deceptively tanky and chills nearby enemies.
Unique fighter. It can't move or attack, but summons minions.
Summons even stronger minions.
Tanky. Attacks quickly when low life.
Tanky. Takes reduced damage from ranged units.
Restores mana to nearby allies
Faithful devotion has heightened its restorative powers
Fires four arrows every attack.
Wielding an arbalest, it now fires five arrows.
Flying. Long-ranged unit with ramping damage.
Long-ranged unit with ramping damage
Gains mana whenever attacking or being attacked. The more mana she has, the stronger she becomes.
Millennia have passed; his divine authority remains unchallenged.